Projectile motion:


   The projectile is pulled down

   by the force of gravity; it has

   constant vertical acceleration.



   The value of the acceleration

   is the same on the way up as

   on the way down.



   There is no horizontal force

   exerted on the projectile;

   its horizontal acceleration

   is zero (it has constant

   horizontal velocity).


   This simulation assumes that there

   is no air resistance.

   






Two independent motions:

Vertical: constant acceleration

Horizontal: constant velocity


Time is the only link between

the vertical and horizontal motions.


   Horizontal motion:

   v = ∆x / ∆t


   Vertical motion:

   a = (vf ﹣ vi) / ∆t

   ∆y = (vi ∆t) + (½ a ∆t²)

   vf² = vi² + (2 a ∆y)


x: hoizontal position

y: vertical position

vi: initial velocity

vf: final velocity

a: acceleration

t: time

K: kinetic energy

Ug: gravitational potential energy




For triangles that include a right angle:

   longest side² = shorter side² + the other shorter side²

    sin θ = side opposite to angle / longest side

   cos θ = side adjacent to angle / longest side

    tan θ = side opposite to angle / side adjacent to angle


The 'stop every second' feature is to make it a little

easier to recognize the projectiles constant vertical

acceleration...

the projectile has the same change in vertical velocity .

occurring each second, both up and down.






ProjectileSim

Download, free, from kirbyx.com

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copyright © Martin Kirby 2024        [email protected]
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